3d Programs Title 3d Programs Web Image 3d Programs Website 3d Programs OS 3d Programs Description
123D 123D App Site 123dapp.com Windows, MacOSX, IOS 123D [1] is a hobbyist CAD and modelling tool created by Autodesk. It is similar in scope to Trimble SketchUp and based upon Autodesk's Inventor product range. As well as the more basic drawing and modelling capabilities it also has assembly and constraint support and STL export. Available for the software is also a library of ready-made blocks and objects. Autodesk is also working in collaboration with three companies (Ponoko, Techshop and 3D Systems) to enable users of 123D to create physical objects from their designs using 3D printing technology. Freely downloadable.
3D Coat 3D Coat Site 3d-coat.com Windows, OSX, and Linux. 3D Application features include - voxel sculpting (offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay), Retopology (By laying down a low-polygon mesh over top of the high density model, artists can model in a more natural and organic way, and then lay a mesh over top of it that had a MUCH lower polygon count, multilayered texture painting, 3D-Coat supports the Space-Navigator from 3DConnexion, supports Disney's famous Ptex system. PAID version only
3ds MAX 3ds Max Site autodesk.com/products/autodesk-3ds-max/overview Windows 3D computer graphics program for making 3D animations, models, and images. It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers. Feature a number of plugins to enhance the applications capabilities. Many recent films have made use of 3ds Max, or previous versions of the program under previous names, in CGI animation, such as Avatar and 2012, which contain computer generated graphics from 3ds Max alongside live-action acting. There is a trial period download for this PAID program.
AC3D AC3D Site inivis.com/ Windows, OSX, IOS and Linux. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator).[1] The .ac format has also been used in FlightGear for scenery objects and aircraft models. AC3D's modeling is polygon/subdivision-surface based. Unlike some other 3D software, AC3D refers to 'surfaces' rather than 'polygons'. An AC3D surface can be a polygon, polygon-outline or line. An AC3D object is a collection of surfaces.
Alias Alias Site autodesk.com/products/autodesk-alias-products/overview Windows, MacOSX Autodesk Alias is often used for design and styling in the automotive, marine, aircraft, sporting equipment, electronic enclosure, children's toy, and fashion accessory markets. Alias .wire data reads directly into Autodesk Inventor, Showcase and 3DsMax and It exports into several other 3D engineering packages via IGES or STEP such as SolidWorks, Pro/ENGINEER, CATIA, and Unigraphics. The program has two types of modelers within it: NURBS and polygons. As the product is sold specifically as CAID rather than CAD, its tools and abilities are oriented more towards the "styling" aspect of design - that is to say, the product's housing and outer appearance. It does not go into mechanical detail to anywhere near the extent that CAD programs such as Catia, Siemens NX, Inventor, Pro/ENGINEER and SolidWorks do, but has a much more powerful set of tools for the creation of precisely sculpted curves and surfaces.
Auto Cad Auto Cad Site autodesk.com/products/autodesk-autocad/overview/overview-d?s_tnt=51586:3:0 Windows, Mac OS X & iOS, Android AutoCAD is used across a range of industries, including architects, project managers and engineers. AutoCAD 2010 introduced parametric functionality and mesh modeling.
Blender Blender Site blender.org Windows, OSX, and Linux. Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine. Though it is often distributed without extensive example scenes found in some other programs,[7] the software contains features that are characteristic of high-end 3D software.[8] Among its capabilities are: Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, multi-res digital sculpting (including maps baking, remeshing, resymetrize, decimation..), outline font, and a new n-gon modeling system called B-mesh. Internal render engine with scanline ray tracing, indirect lighting, and ambient occlusion that can export in a wide variety of formats. A pathtracer render engine called Cycles, which can take advantage of the GPU for rendering. Cycles supports the Open Shading Language since blender 2.65.[9] Integration with a number of external render engines through plugins. Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, and vertex weighting. Simulation tools for Soft body dynamics including mesh collision detection, LBM fluid dynamics, smoke simulation, Bullet rigid body dynamics, ocean generator with waves. A particle system that includes support for particle-based hair. Modifiers to apply non-destructive effects. Python scripting for tool creation and prototyping, game logic, importing and/or exporting from other formats, task automation and custom tools. Basic non-linear video/audio editing. The Blender Game Engine, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction. A fully integrated node-based compositor within the rendering pipeline accelerated with OpenCL. Procedural and node-based textures, as well as texture painting, projective painting, vertex painting, weight painting and dynamic painting. Realtime control during physics simulation and rendering. Camera and object tracking.
Bonzai 3D Bonzai 3D Site formz.com/products/bonzai3d.html Windows and OSX Here are some highlights of the new features: NURBS Blend Operation • The Turntable tool is new in bonzai3d 3.0. It will cause a scene to rotate continuously around an axis in realtime display modes. There are controls for playing the animations, and adjusting the speed of the animation. This is a useful tool for presenting a 3d model. • The Billboard tool generates a special type of object that is a surface rectangle with an image (texture) mapped on it. It takes its dimensions from the size of the image. • The 3D Print Preparation tool is new in bonzai3d 3.0. The tool will diagnose common problems with objects when exporting for 3D printing. • The Section tool has a new option for dynamically sectioning. The dynamic operation allows the section plane to be adjusted as needed during the operation, while a direct section allows an arbitrary face or plane to be specified and the operation is excuted immediately. • The Contour Doctor is a new tool in bonzai3d 3.0 to be used in conjunction with the Terrain Tool. The Contour Doctor tool can be used to check the conditions of the contours, report problems, if any, and even correct their faults. • The Unfold tool is a new tool which can be used to unfold objects, which can be surfaces or solids, in order to produce them as flat shapes that can be cut-out of stock and assembled.
Carrara Carrara Site daz3d.com/products/carrara/carrara-what-is-carrara Windows and OSX Carrara is a general purpose 3D figure posing, modeling, landscape design, rigid and soft-body dynamics, animation and rendering application. Carrara is compatible with Poser and DAZ format 3D figures and includes a selection of landscape generation tools, together with its more traditional modeling features. Features; 64-bit for Mac and Windows OS Multi-threading for Mac and Windows OS Bullet physics Library Improved FBX and COLLADA Data Exchange Negative lights and photometrics (IES) God rays and barn door lighting & effects Editing of posed meshes Puppeteer
Catia Catia 3ds.com/products-services/catia/ Windows CATIA enables the creation of 3D parts, from 3D sketches, sheetmetal, composites, molded, forged or tooling parts up to the definition of mechanical assemblies. It provides tools to complete product definition, including functional tolerances as well as kinematics definition. It focuses on engineering of Cars, airplanes, shipbuilding and industrial equipment. Users include Boeing Company and General Dynamics.
Cheetah 3d Cheetah 3D Site cheetah3d.com MacOSX Cheetah3d is a computer graphics program for 3D modelling, animation and rendering. It is written in Cocoa for Mac OS X. The program is aimed at beginning and amateur 3D artists. It offers a number of medium- and high-end features in conjunction with a relatively simple user interface. Its simplicity is what makes it stand apart from other programs. It was initially released in 2003, and is available as a Universal binary for Mac OS X. A single user license is $99 US. A free demo version is available, without the ability to save or export models.
Cinema 4D Cinema 4D Site maxon.net Windows and OSX CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modelling applications. Four variants are currently available from MAXON: a core CINEMA 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize' which adds functions for architectural design and 'Studio', which includes all modules. Addition 3rd party renders can be used with this app.
City Engine City Engine Site esri.com/software/cityengine Windows, OSX, and Linux. Esri CityEngine is a three-dimensional (3D) modeling software application developed by Esri R&D Center Zurich (formerly Procedural Inc.) and is specialized in the generation of 3D urban environments. With the procedural modeling approach, CityEngine enables the efficient creation of detailed large-scale 3D city models with merely a few clicks of the mouse instead of the time-exhaustive and work-intensive method of object creation and manual placement. CityEngine works with architectural object placement and arrangement in the same manner that VUE manages terrain, ecosystems and atmosphere mapping and is equally as diverse in its ability of object manipulation and environmental conformity and harmony as its VUE counterpart. The recent acquisition of CityEngine by Esri is aiming to push the innovations in 3D GIS and geodesign technology.
Creo Creo Site ptc.com/product/creo/ Windows Creo is a family or suite of design software supporting product design for discrete manufacturers and is developed by PTC. The suite consists of apps, each delivering a distinct set of capabilities for a user role within product development. Creo runs on Microsoft Windows and provides apps for 2D design, 3D CAD parametric feature solid modeling, 3D direct modeling, Finite Element Analysis and simulation, schematic design, technical illustrations, and viewing and visualization.
Curvy 3D curvy3d.com Windows Sketch based modeling is differentiated from other types of 3D modeling by its interface - instead of creating a 3D model by directly editing polygons, the user draws a 2D shape which is converted to 3D automatically by the application.
EIAS 3D EIAS 3D Site eias3d.com Windows and OSX Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late 1980s, calling it ElectricImage Animation System. (To avoid confusion with the current product with its similar name, we will refer to this initial incarnation of the product simply as ElectricImage.) When the company later decided to offer their software for sale to others, it quickly gained a customer base that lauded the developers for the software's exceptionally fast rendering engine and high image quality. Because it was capable of film-quality output on commodity hardware, ElectricImage was popular in the movie and television industries throughout the decade. It was used by the "Rebel Unit" at Industrial Light and Magic quite extensively and was in use by a variety of game companies. The existing customer base for EIAS favors it for its fast renderer, its high output quality, and its camera mapping features. The tool set lends itself particularly well to hard-surface animation/rendering and other forms of non-organic tasks. It is most popular with architects and visual effects artists for TV and film. EIAS's primary competitors in the integrated 3D package space are Autodesk with Maya, 3D Studio Max and Softimage, Maxon with Cinema 4D, and Newtek with Lightwave 3D.
Form Z Form Z Site formz.com/products/formz.html Windows and OSX form·Z is a general-purpose solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities. It is a design tool for architects, landscape architects, urban designers, engineers, animators, illustrators and movie makers, industrial and interior designers and all other design areas. In general, form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings (OpenGL)among drafting, modeling, rendering, and animation platforms. Key modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from a variety of splines, including NURBS and Bézier/Coons patches and mechanical or organic forms using metaformz, nurbz, patches, subdivisions, displacements, or skinning; specialty tools such as Terrain models, Platonic solids, geodesic spheres, double line wall objects, staircases, helixes, screws, and bolts. In addition form·Z modeling supports methods for transforming and morphing 3D shapes and allows the production of both animated visualizations of scenes and the capture of 3D shapes as they morph into other forms, introducing modeling methods that explore 3D forms beyond traditional means. Technical output oriented modeling allows users to refine the design with double precision CAD accuracy to full structural detail for 3D visualization for the production of 2D construction drawings, 3D printing, rapid prototyping, and CNC milling and offers information management of bills of materials and spreadsheet support for construction documents.
Fragmotion Fragmotion Site fragmosoft.com/fragMOTION/ Windows fragMOTION is a scriptable 3D modeling program, specifically targeted at modeling and animating characters. It is similar to other modeling tools such as Poser, and supports a significant variety of model formats. Features include; Load and edit multiple motions in the same workspace. Merge any supported model file and extract only the desired portions of that file. Direct texture painting on the surface of a model. No set limit to the number of faces contained in a model. Sprite images from 3D content. Keyframe editor. Character animation using Inverse Kinematics. Support for up to 4 weighting values per vertex. Selective subdivision of faces. Unwrap arbitrary geometry into a plane and save the image into a texture. View attached objects such as weapons and equipment. Create your own plugins using LUA script or C++. Customizable user interface, with support for user-defined scripts. Convenient splitter. Keyboard shortcuts. Set background images into the viewer as a frame of reference. User-defined classes. Modify existing classes by adding user-defined properties, methods or events. Skeletons with up to 255 bones. Full undo/redo.
Freeform Freeform geomagic.com/en/products/freeform/overview Windows Geomagic Freeform is a unique touch-enabled solution that facilitates fast 3D modeling of complex, highly detailed, organic shapes for prototyping or manufacturing. Two of Freeform's unique aspects clearly differentiate it from other 3D modeling programs: its integration with haptic 3D input devices and its robust voxel-based data model. This combination provides a unique capability to emulate the physical process of sculpting clay. The haptic 3D input devices also enhance the experience of modeling using many more commonplace CAD techniques. This software offers a fast and cost-effective way for designers and modelers to create original models or modify and stylize scan data, and then output to RP systems for prototyping or milling. Geomagic's core technologies are embodied in two software products called Geomagic Studio and Geomagic Wrap. Both solutions process 3D point cloud datasets created using 3D scanners. Geomagic Studio delivers 3D models in polygons and NURBS surfaces, which can be read directly into Autodesk Inventor, CATIA, SolidWorks, Creo
Hexagon Hexagon Site daz3d.com/products/hexagon/hexagon-what-is-hexagon Windows and OSX Hexagon is a subdivision modeler owned by DAZ 3D. It was originally developed and published by Eovia and was acquired shortly before the release of version 2.0 by DAZ in 2006. The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools. Hexagon is strictly a modeler. It does not render or animate. It would be used to create a model with low resource overhead before exporting to render/rigging/animation software.
Houdini Houdini Site sidefx.com Windows, OSX, and Linux. Houdini is a high-end 3D animation application software developed by Side Effects Software of Toronto. Side Effects adapted Houdini from the PRISMS suite of procedural generation software tools. Its exclusive attention to procedural generation distinguishes it from other 3D computer graphics software. Side Effects also publishes a version called Houdini Apprentice, which is free for non-commercial use. Features Houdini covers all the major areas of 3D production, including: Modeling - All standard geometry entities including Polygons, (Hierarchical) NURBs/Bézier Curves/Patches & Trims, Metaballs Animation - Keyframed animation and raw channel manipulation (CHOPs), motion capture support Particles Dynamics - Rigid Body Dynamics, Computational Fluid Dynamics, Wire (Curve) Dynamics, Cloth Simulation Lighting - node-based shader authoring, lighting and re-lighting in an IPR viewer Rendering - supporting a variety of renderers; besides Mantra: Renderman, mental ray and various 3rd party support Volumetrics - generations/population/manipulation/rendering of scalar- and vectorfields Compositing - full compositor of floating-point deep (layered) images Plugin Development - development libraries for user extensibility Houdini is an open-environment and supports a variety of scripting APIs. Python is increasingly the scripting language of choice for the package, and is intended to substitute its original CShell-like scripting language, Hscript. However, any major scripting languages which support socket communication can interface with Houdini.
Lightwave 3D Lightwave 3D Site lightwave3d.com Windows and OSX LightWave is a software package used for rendering 3D images, both animated and static. It includes a rendering engine that supports such advanced features as realistic reflection and refraction, radiosity, and caustics. The 3D modeling component supports both polygon modeling and subdivision surfaces. The animation component has features such as reverse and forward kinematics for character animation, particle systems and dynamics. Programmers can expand LightWave's capabilities using an included SDK which offers LScript scripting (a proprietary scripting language) and common C language interfaces. LightWave is composed of two separate programs: Modeler and Layout. Each program is specifically designed to provide a dedicated workspace for specific tasks. When the two programs are running simultaneously, a third process called the Hub can be used to automatically synchronize data.
Massive Massive Site massivesoftware.com Windows and Linux. Massive is a software package developed by Stephen Regelous for the visual effects industry. Its flagship feature is the ability to quickly and easily create thousands (or up to millions with current advances in computer processing power) of agents that all act as individuals as opposed to content creators individually animating or programming the agents by hand. Through the use of fuzzy logic, the software enables every agent to respond individually to its surroundings, including other agents. These reactions affect the agent's behaviour, changing how they act by controlling pre-recorded animation clips, for example by blending between such clips, to create characters that move, act, and react realistically. These pre-recorded animation clips can come from motion-capture sessions, or can be hand-animated in other 3D animation software packages. In addition to the artificial intelligence abilities of Massive, there are numerous other features, including cloth simulation, rigid body dynamics and graphics processing unit (GPU) based hardware rendering. Massive Software has also created several pre-built agents ready to perform certain tasks, such as stadium crowd agents, rioting 'mayhem' agents and simple agents who walk around and talk to each other.
Maya Maya Site autodesk.com/products/autodesk-maya/overview Windows, OSX, and Linux. Maya was originally a next-generation animation product under development at Alias Research, Inc. based on code from The Advanced Visualizer, PowerAnimator and Alias Sketch!. The code was ported to IRIX and animation features were added; the porting project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur. Disney requested that the User interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the industry. Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph. Maya has been used to create graphics for many cinematic films, including the Academy Award winners The Girl with the Dragon Tattoo, Avatar (2009), Hugo, and Rango. It is also used to create visual effects for television programs, including Game of Thrones, The Walking Dead, Once Upon A Time, Bones, and Boardwalk Empire. Maya is involved in creating the visual effects for video games, including Halo 4. Users who are students, teachers (or veterans or unemployed in USA markets) can download a full educational version from the Autodesk Education community. The versions available at the community are only licensed for non commercial use (once activated with the product license) and some products create watermarks on output renders. The software comes with a full 36 month license. Once it expires, users can log in to the community to request a new 36 months license and download the latest Autodesk product.
Metasequoia 4 Metasequoia 4 metaseq.net/en/index.html Windows Features; • Metasequoia 4 supports 64-bit natively. Over 4GB memories are available for objects, mapping images, undo buffers and so on. You can use both 32-bit edition and 64-bit edition with the same one license. Vector based new GUI • Five "GUI texture"s including white and black are provides. You can select your favorite appearance. All GUI components are displayed by vector drawings, and buttons, icons and so on are displayed beautifully in the high resolution monitors like as IGZO and Retina displays. Armature • An object modeling along a center line can be made by the Armature. N-gon (5 or more points in a face) • You can make a polygon with 5 or more points. And you can add edges (=divide a face) or erase edges (merge faces) easily. Powerful modeling functions • Make a hole, Bridge, Fillet and so on are added newly, and many existing functions are improved. OpenSubdiv • OpenSubdiv; a Pixar's subdivision surface; is now supported. You can set weights for vertices and edges to round them. And, OpenSubdiv produces lesser distorted texture UVs. View with a wide range • Now you can watch and edit in the smaller view than 1mm or the larger one than 1km. Unit displays • You can display the scales with mm/cm/m/km/in/ft units, and input numbers with units. Ambient occlusion • The ambient occlusion makes dark in the secluded part, and bright in the opening part. This results are reserved in the vertex colors, and you can watch the objects from any direction. Real-time shadow • The shadow of the object is displayed in real-time. The projected shadow gives a distance feeling to you. Measure a length, an angle and a thickness Ray tracing rendering Import / Export STL, PLY, FBX, COLLADA(DAE) files are supported both importing and exporting. STL and PLY are used for 3D printings and 3D scanning. FBX and COLLADA are used by professional 3DCG software and game development environments like as Unity.
Modo Modo Site thefoundry.co.uk/products/modo Windows, OSX, and Linux. modo's workflow differs substantially from many other mainstream 3D applications. While Maya and 3ds Max stress using the right tool for the job, modo artists typically use a much smaller number of basic tools and combine them to create new tools using the Tool Pipe and customizable action centers and falloffs.
MOI 3D moi3d.com/ Windows and OSX Moment of Inspiration (MoI) is a 3D modeling program aimed at designers and artists. It supports precision and freeform NURBS drawing tools and its graphical user interface can be operated with a pen tablet. hese are small stand-alone programs that add further functionality to MoI. [1] Obj23dmWireframe converter - enables bringing polygon data in an .obj file into MoI to use as a construction guide. 3dmCurves2DXF converter - enables converting curves from .3dm to .dxf format, to help export data from MoI to some CAM programs. SeparateOBJ editor - enables editing an .obj file to break objects down into smaller pieces to help with material assignment in some other programs such as Poser, HyperShot, and Bryce. MergeOBJ editor - enables editing an .obj file to combine all the different objects in it into one single object. Blender importer - a custom Blender .lwo import script written by Anthony D'Agostino to enable exporting data from MoI to Blender while preserving the accurate vertex normals to get high quality smooth shading.
Poser Poser Site http://poser.smithmicro.com/ Windows and OSX Poser is a 3D CGI rendering and animation computer program optimized for models that depict the human figure in three-dimensional form, mostly used to pose and animate the figures in a similar way as a mannequin. The program has gained popularity due to allowing beginners to produce basic animations and digital images, and the extensive availability of third-party digital models.
Remo 3D Remo 3D Site remograph.com Windows and Linux. Remograph AB is a privately held company providing products and services for the computer graphics, visual simulation and 3D modeling industries. The company was founded in 2005 and has since then developed and marketed its Remo 3D product, a 3D modeling tool focused on supporting creation of 3D models intended for realtime visualization
Rhino 3D Rhino 3D Site rhino3d.com Windows and OSX(beta) Rhinoceros (Rhino) is a stand-alone, commercial NURBS-based 3-D modeling software, developed by Robert McNeel & Associates. The software is commonly used for industrial design, architecture, marine design, jewelry design, automotive design, CAD / CAM, rapid prototyping, reverse engineering, product design as well as the multimedia and graphic design industries Rhino specializes in free-form non-uniform rational B-spline (NURBS) modeling. Plug-ins developed by McNeel include Flamingo (raytrace rendering), Penguin (non-photorealistic rendering), Bongo, and Brazil (advanced rendering). Over 100 third-party plugins are also available. There are also rendering plug-ins for Maxwell Render, V-ray, Thea and many other engines. Additional plugins for CAM and CNC milling are available as well, allowing for toolpath generation directly in Rhino. Like many modeling applications, Rhino also features a scripting language, based on the Visual Basic language, and an SDK that allows reading and writing Rhino files directly. Rhinoceros 3d gained its popularity in architectural design in part because of the Grasshopper plug-in for computational design. Many new avant-garde architects are using parametric modeling tools, like Grasshopper. Rhino's increasing popularity[citation needed] is based on its diversity, multi-disciplinary functions, low learning-curve, relatively low cost, and its ability to import and export over 30 file formats, which allows Rhino to act as a 'converter' tool between programs in a design workflow.
Sculptris pixologic website pixologic.com/sculptris/ Windows and OSX Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay. It has been actively developed since early December 2009.[1] Users can pull, push, pinch, and twist, similar to modeling clay. It is geared toward character sculpting and "organic" models. 3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.
Shade 3D Shade 3D Site mirye.net/shade-3d-for-unity-overview Windows, OSX, and Linux. Shade 3D supports polygon modeling, however all versions of Shade support curved surface modeling based on bezier based lines - a unique modeling method similar to bezier based vector editing tools such as Adobe Illustrator and not available in some other 3D modeling applications. Shade also supports NURBS based modeling. Modeling in Shade is done with Metric or Imperial measurements selected making Shade useful for architecture. The Professional version of Shade creates large renders. Shade 13 Pro renders up to 22528x22528. This render size is larger than the 12000x8700 IMAX digital version theoretical display size. In print, a 1200dpi A3 document(11.7x16.5in/297x420mm) is 14032x19842. The current Shade 13 supports a wide variety of popular formats including adobe formats (ai, psd, swf), movie formats(avi, mov, QuickTime VR panorama, QuickTime VR cubic, QuickTime VR object), 3d formats(obj, lwo, 3ds, dxf, rib), video game digital asset formats (bvh, direct x, COLLADA, collada animation, Blue Mars, Second Life), picture formats (bmp, targa, tiff, png, epix, hdr, openEXR), and format options with toon rendering on export (ai, swf) among others. This wide format support of popular application formats makes working between programs easier than usual. Because of its history with the Poser product line, some versions of Shade also incorporate PoserFusion, a file hosting solution rather than a direct file import solution. This allows Shade to maintain Poser specific features within the Shade rendering environment; it is possible to later edit the original Poser file and then see the changes reflected in the hosting Shade scene. Workflow As mentioned, the file import and export support does allow for an extremely varied workflow. By original design, canned Character modeling was done in Poser, those pose files were imported into Shade which could create the scene for the imported character. Shade could then rig, animate, render and export as a movie for video editing/compositing.
Silo nevercenter.com/silo Windows and OSX Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.
Sketchup Sketchup sketchup.com Windows and OSX SketchUp, marketed officially as Trimble SketchUp, is a 3D modeling program for applications such as architectural, civil and mechanical engineering, film, and video game design. A freeware version, Sketchup Make, and a paid version with additional functionality, Sketchup Pro are available. The company was owned independently from 2000 to 2006, then by Google, and from 2012 by Trimble Navigation, a mapping, surveying, and navigation equipment company. The program claims to be easy to use. There is an online repository of free-of-charge model assemblies (e.g., windows, doors, automobiles, etc.), 3D Warehouse, to which users may contribute models. The program includes drawing layout functionality, allows surface rendering in variable "styles", supports third-party "plug-in" programs hosted on a site called Extension Warehouse to provide other capabilities (e.g., near photo-realistic rendering), and enables placement of its models within Google Earth.
Softimage Softimage Site autodesk.com/products/autodesk-softimage/overview Windows and Linux. Autodesk Softimage is a 3D animation application that contains tools for a wide range of production steps. Modeling tools allow the generation of polygonal or NURBS models. Subdivision modeling requires no additional operators and works directly on the polygonal geometry. Each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Operators in history stacks can be re-ordered, removed or changed at any time, and all adjustments propagate to the final model. Softimage is primarily used in the film, video game and advertising industries as a tool to generate digital characters, environments and visual effects.
Solidworks Solidworks Site solidworks.com Windows SolidWorks is a Parasolid-based solid modeler, and utilizes a parametric feature-based approach to create models and assemblies. Parameters refer to constraints whose values determine the shape or geometry of the model or assembly. Parameters can be either numeric parameters, such as line lengths or circle diameters, or geometric parameters, such as tangent, parallel, concentric, horizontal or vertical, etc. Numeric parameters can be associated with each other through the use of relations, which allows them to capture design intent. Design intent is how the creator of the part wants it to respond to changes and updates. For example, you would want the hole at the top of a beverage can to stay at the top surface, regardless of the height or size of the can. SolidWorks allows the user to specify that the hole is a feature on the top surface, and will then honor their design intent no matter what height they later assign to the can. Features refer to the building blocks of the part. They are the shapes and operations that construct the part. Shape-based features typically begin with a 2D or 3D sketch of shapes such as bosses, holes, slots, etc. This shape is then extruded or cut to add or remove material from the part. Operation-based features are not sketch-based, and include features such as fillets, chamfers, shells, applying draft to the faces of a part, etc. screen shot captured from a SolidWorks top-down design approach. Building a model in SolidWorks usually starts with a 2D sketch (although 3D sketches are available for power users). The sketch consists of geometry such as points, lines, arcs, conics (except the hyperbola), and splines. Dimensions are added to the sketch to define the size and location of the geometry. Relations are used to define attributes such as tangency, parallelism, perpendicularity, and concentricity. The parametric nature of SolidWorks means that the dimensions and relations drive the geometry, not the other way around. The dimensions in the sketch can be controlled independently, or by relationships to other parameters inside or outside of the sketch. In an assembly, the analog to sketch relations are mates. Just as sketch relations define conditions such as tangency, parallelism, and concentricity with respect to sketch geometry, assembly mates define equivalent relations with respect to the individual parts or components, allowing the easy construction of assemblies. SolidWorks also includes additional advanced mating features such as gear and cam follower mates, which allow modeled gear assemblies to accurately reproduce the rotational movement of an actual gear train.
Strata Strata Site strata.com Windows and OSX Strata 3D is targeted at the illustration/multimedia market rather that at the movie/games market, and lately it has been positioned as a companion program for Adobe applications. Strata 3D CX is an accessible companion to Adobe Photoshop users.
TinkerCad tinkercad.com/ Mac, Windows, any OS with browser capabilities Free Online solid modeler. Save store and exchange 3D models online.
Wings 3D Wings 3D Site wings3d.com Windows, OSX, and Linux. Wings 3D is a free, open source, subdivision modeler Wings 3D uses context sensitive menus as opposed to a highly graphical, icon oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings' context sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. Wings also allows you to add textures and materials to your models, and has built-in AutoUV mapping facilities. Features A wide variety of Selection and Modeling Tools Modeling Tool support for Magnets and Vector Operations Customizable Hotkeys and Interface Tweak Mode lets you make quick adjustments to a mesh Assign and edit Lighting, Materials, Textures, and Vertex Colours AutoUV Mapping Ngon mesh support A Plugin Manager for adding and removing plugins Import and Export in many popular formats
Z Brush pixologic.com/zbrush/features/overview/ Windows and OSX ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.